/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2009 InspIRCd Development Team
* See: http://wiki.inspircd.org/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
/* $Core */
#include "socket.h"
#include "inspstring.h"
#include "socketengine.h"
#include "inspircd.h"
bool BufferedSocket::Readable()
{
return (this->state != I_CONNECTING);
}
BufferedSocket::BufferedSocket(InspIRCd* SI)
{
this->Timeout = NULL;
this->state = I_DISCONNECTED;
this->fd = -1;
this->ServerInstance = SI;
}
BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
{
this->Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
strlcpy(this->IP,ip,MAXBUF);
this->ServerInstance = SI;
if (this->fd > -1)
this->ServerInstance->SE->AddFd(this);
}
BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
this->cbindip = connectbindip;
this->fd = -1;
this->ServerInstance = SI;
strlcpy(host,ipaddr.c_str(),MAXBUF);
this->Timeout = NULL;
strlcpy(this->host,ipaddr.c_str(),MAXBUF);
this->port = aport;
bool ipvalid = true;
#ifdef IPV6
if (strchr(host,':'))
{
in6_addr n;
if (inet_pton(AF_INET6, host, &n) < 1)
ipvalid = false;
}
else
#endif
{
in_addr n;
if (inet_aton(host,&n) < 1)
ipvalid = false;
}
if (!ipvalid)
{
this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
else
{
strlcpy(this->IP,host,MAXBUF);
if (!this->DoConnect(maxtime))
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
}
}
void BufferedSocket::SetQueues()
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
{
//this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
}
}
bool BufferedSocket::DoBindMagic(const std::string ¤t_ip, bool v6)
{
/* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
socklen_t size = sizeof(sockaddr_in);
sockaddr* s = new sockaddr[2];
#ifdef IPV6
if (v6)
{
in6_addr n;
if (inet_pton(AF_INET6, current_ip.c_str(), &n) > 0)
{
memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(sockaddr_in6));
((sockaddr_in6*)s)->sin6_port = 0;
((sockaddr_in6*)s)->sin6_family = AF_INET6;
size = sizeof(sockaddr_in6);
}
else
{
// Well, this is as good as it's gonna get.
errno = EADDRNOTAVAIL;
delete[] s;
return false;
}
}
else
#endif
{
in_addr n;
if (inet_aton(current_ip.c_str(), &n) > 0)
{
((sockaddr_in*)s)->sin_addr = n;
((sockaddr_in*)s)->sin_port = 0;
((sockaddr_in*)s)->sin_family = AF_INET;
}
else
{
// Well, this is as good as it's gonna get.
errno = EADDRNOTAVAIL;
delete[] s;
return false;
}
}
if (ServerInstance->SE->Bind(this->fd, s, size) < 0)
{
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
delete[] s;
return false;
}
delete[] s;
return true;
}
/* Most irc servers require you to specify the ip you want to bind to.
* If you dont specify an IP, they rather dumbly bind to the first IP
* of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
* addresses we've bound server ports to, and we try and bind our outbound
* connections to the first usable non-loopback and non-any IP we find.
* This is easier to configure when you have a lot of links and a lot
* of servers to configure.
*/
bool BufferedSocket::BindAddr(const std::string &ip_to_bind)
{
ConfigReader Conf(this->ServerInstance);
bool v6 = false;
// Case one: If they provided an IP, try bind it
if (!ip_to_bind.empty())
{
#ifdef IPV6
// Check whether or not they are binding to an IPv6 IP..
if (ip_to_bind.find(':') != std::string::npos)
v6 = true;
#endif
// And if it fails, don't do anything.
return this->DoBindMagic(ip_to_bind, v6);
}
for (int j = 0; j < Conf.Enumerate("bind"); j++)
{
// We only want to try bind to a server ip.
if (Conf.ReadValue("bind","type",j) != "servers")
continue;
// set current IP to the <bind> tag
std::string current_ip = Conf.ReadValue("bind","address",j);
#ifdef IPV6
// Check whether this <bind> is for an ipv6 address
if (current_ip.find(':') != std::string::npos)
v6 = true;
else
v6 = false;
#endif
// Make sure IP is nothing local
if (current_ip == "*" || current_ip == "127.0.0.1" || current_ip.empty() || current_ip == "::1")
continue;
// Try bind, don't fail if it doesn't bind though.
if (this->DoBindMagic(current_ip, v6))
return true;
}
// NOTE: You may wonder WTF we are returning *true* here, but that is because there were no custom binds setup, and so we have nothing to do
// (remember, outgoing connections without binding are perfectly ok).
ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
return true;
}
bool BufferedSocket::DoConnect(unsigned long maxtime)
{
irc::sockets::sockaddrs addr;
irc::sockets::aptosa(this->host, this->port, &addr);
this->fd = socket(addr.sa.sa_family, SOCK_STREAM, 0);
if (this->fd == -1)
{
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
return false;
}
if (!this->BindAddr(this->cbindip))
{
this->Close();
this->fd = -1;
return false;
}
ServerInstance->SE->NonBlocking(this->fd);
if (ServerInstance->SE->Connect(this, &addr.sa, sa_size(addr)) == -1)
{
if (errno != EINPROGRESS)
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->state = I_ERROR;
return false;
}
this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time());
this->ServerInstance->Timers->AddTimer(this->Timeout);
}
this->state = I_CONNECTING;
if (this->fd > -1)
{
if (!this->ServerInstance->SE->AddFd(this))
{
this->OnError(I_ERR_NOMOREFDS);
this->Close();
this->state = I_ERROR;
return false;
}
this->SetQueues();
}
ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
return true;
}
void BufferedSocket::Close()
{
/* Save this, so we dont lose it,
* otherise on failure, error messages
* might be inaccurate.
*/
int save = errno;
if (this->fd > -1)
{
if (this->GetIOHook())
{
try
{
this->GetIOHook()->OnRawSocketClose(this->fd);
}
catch (CoreException& modexcept)
{
ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
ServerInstance->SE->Shutdown(this, 2);
ServerInstance->SE->DelFd(this, false);
ServerInstance->SE->Close(this);
this->OnClose();
if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end())
ServerInstance->SocketCull[this] = this;
}
errno = save;
}
std::string BufferedSocket::GetIP()
{
return this->IP;
}
const char* BufferedSocket::Read()
{
if (!ServerInstance->SE->BoundsCheckFd(this))
return NULL;
int n = 0;
char* ReadBuffer = ServerInstance->GetReadBuffer();
if (this->GetIOHook())
{
int result2 = 0;
int MOD_RESULT = 0;
try
{
MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2);
}
catch (CoreException& modexcept)
{
ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
if (MOD_RESULT < 0)
{
n = -1;
errno = EAGAIN;
}
else
{
n = result2;
}
}
else
{
n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
}
/*
* This used to do some silly bounds checking instead of just passing bufsize - 1 to recv.
* Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth
* of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now.
* --w00t (july 2, 2008)
*/
if (n > 0)
{
ReadBuffer[n] = 0;
return ReadBuffer;
}
else
{
int err = errno;
if (err == EAGAIN)
return "";
else
return NULL;
}
}
/*
* This function formerly tried to flush write buffer each call.
* While admirable in attempting to get the data out to wherever
* it is going, on a full socket, it's just going to syscall write() and
* EAGAIN constantly, instead of waiting in the SE to know if it can write
* which will chew a bit of CPU.
*
* So, now this function returns void (take note) and just adds to the sendq.
*
* It'll get written at a determinate point when the socketengine tells us it can write.
* -- w00t (april 1, 2008)
*/
void BufferedSocket::Write(const std::string &data)
{
/* Append the data to the back of the queue ready for writing */
outbuffer.push_back(data);
/* Mark ourselves as wanting write */
this->ServerInstance->SE->WantWrite(this);
}
bool BufferedSocket::FlushWriteBuffer()
{
errno = 0;
if ((this->fd > -1) && (this->state == I_CONNECTED))
{
if (this->GetIOHook())
{
while (outbuffer.size() && (errno != EAGAIN))
{
try
{
/* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
* implement their own buffering mechanisms
*/
this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
outbuffer.pop_front();
}
catch (CoreException& modexcept)
{
ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
return true;
}
}
}
else
{
/* If we have multiple lines, try to send them all,
* not just the first one -- Brain
*/
while (outbuffer.size() && (errno != EAGAIN))
{
/* Send a line */
int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
if (result > 0)
{
if ((unsigned int)result >= outbuffer[0].length())
{
/* The whole block was written (usually a line)
* Pop the block off the front of the queue,
* dont set errno, because we are clear of errors
* and want to try and write the next block too.
*/
outbuffer.pop_front();
}
else
{
std::string temp = outbuffer[0].substr(result);
outbuffer[0] = temp;
/* We didnt get the whole line out. arses.
* Try again next time, i guess. Set errno,
* because we shouldnt be writing any more now,
* until the socketengine says its safe to do so.
*/
errno = EAGAIN;
}
}
else if (result == 0)
{
this->ServerInstance->SE->DelFd(this);
this->Close();
return true;
}
else if ((result == -1) && (errno != EAGAIN))
{
this->OnError(I_ERR_WRITE);
this->state = I_ERROR;
this->ServerInstance->SE->DelFd(this);
this->Close();
return true;
}
}
}
}
if ((errno == EAGAIN) && (fd > -1))
{
this->ServerInstance->SE->WantWrite(this);
}
return (fd < 0);
}
void SocketTimeout::Tick(time_t)
{
ServerInstance->Logs->Log("SOCKET", DEBUG,"SocketTimeout::Tick");
if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
return;
if (this->sock->state == I_CONNECTING)
{
// for connecting sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
/* NOTE: We must set this AFTER DelFd, as we added
* this socket whilst writeable. This means that we
* must DELETE the socket whilst writeable too!
*/
this->sock->state = I_ERROR;
if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
ServerInstance->SocketCull[this->sock] = this->sock;
}
this->sock->Timeout = NULL;
}
bool BufferedSocket::InternalMarkConnected()
{
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
this->SetState(I_CONNECTED);
if (this->GetIOHook())
{
ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
try
{
this->GetIOHook()->OnRawSocketConnect(this->fd);
}
catch (CoreException& modexcept)
{
ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
return false;
}
}
return this->OnConnected();
}
void BufferedSocket::SetState(BufferedSocketState s)
{
this->state = s;
}
BufferedSocketState BufferedSocket::GetState()
{
return this->state;
}
bool BufferedSocket::OnConnected() { return true; }
void BufferedSocket::OnError(BufferedSocketError) { return; }
int BufferedSocket::OnDisconnect() { return 0; }
bool BufferedSocket::OnDataReady() { return true; }
bool BufferedSocket::OnWriteReady()
{
// Default behaviour: just try write some.
return !this->FlushWriteBuffer();
}
void BufferedSocket::OnTimeout() { return; }
void BufferedSocket::OnClose() { return; }
BufferedSocket::~BufferedSocket()
{
this->Close();
if (Timeout)
{
ServerInstance->Timers->DelTimer(Timeout);
Timeout = NULL;
}
}
void BufferedSocket::HandleEvent(EventType et, int errornum)
{
switch (et)
{
case EVENT_ERROR:
{
switch (errornum)
{
case ETIMEDOUT:
this->OnError(I_ERR_TIMEOUT);
break;
case ECONNREFUSED:
case 0:
this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
break;
case EADDRINUSE:
this->OnError(I_ERR_BIND);
break;
case EPIPE:
case EIO:
this->OnError(I_ERR_WRITE);
break;
}
if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
this->ServerInstance->SocketCull[this] = this;
return;
break;
}
case EVENT_READ:
{
if (!this->OnDataReady())
{
if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
this->ServerInstance->SocketCull[this] = this;
return;
}
break;
}
case EVENT_WRITE:
{
if (this->state == I_CONNECTING)
{
if (!this->InternalMarkConnected())
{
if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
this->ServerInstance->SocketCull[this] = this;
return;
}
return;
}
else
{
if (!this->OnWriteReady())
{
if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
this->ServerInstance->SocketCull[this] = this;
return;
}
}
break;
}
}
}