/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inspircd.h"
#include "xline.h"
#include "listmode.h"
#include "treesocket.h"
#include "treeserver.h"
#include "main.h"
#include "commands.h"
#include "modules/server.h"
/**
* Creates FMODE messages, used only when syncing channels
*/
class FModeBuilder : public CmdBuilder
{
static const size_t maxline = 480;
std::string params;
unsigned int modes;
std::string::size_type startpos;
public:
FModeBuilder(Channel* chan)
: CmdBuilder("FMODE"), modes(0)
{
push(chan->name).push_int(chan->age).push_raw(" +");
startpos = str().size();
}
/** Add a mode to the message
*/
void push_mode(const char modeletter, const std::string& mask)
{
push_raw(modeletter);
params.push_back(' ');
params.append(mask);
modes++;
}
/** Remove all modes from the message
*/
void clear()
{
content.erase(startpos);
params.clear();
modes = 0;
}
/** Prepare the message for sending, next mode can only be added after clear()
*/
const std::string& finalize()
{
return push_raw(params);
}
/** Returns true if the given mask can be added to the message, false if the message
* has no room for the mask
*/
bool has_room(const std::string& mask) const
{
return ((str().size() + params.size() + mask.size() + 2 <= maxline) &&
(modes < ServerInstance->Config->Limits.MaxModes));
}
/** Returns true if this message is empty (has no modes)
*/
bool empty() const
{
return (modes == 0);
}
};
struct TreeSocket::BurstState
{
SpanningTreeProtocolInterface::Server server;
BurstState(TreeSocket* sock) : server(sock) { }
};
/** This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
* users require their servers to exist, and channels require their
* users to exist. You get the idea.
*/
void TreeSocket::DoBurst(TreeServer* s)
{
ServerInstance->SNO->WriteToSnoMask('l',"Bursting to \2%s\2 (Authentication: %s%s).",
s->GetName().c_str(),
capab->auth_fingerprint ? "SSL certificate fingerprint and " : "",
capab->auth_challenge ? "challenge-response" : "plaintext password");
this->CleanNegotiationInfo();
this->WriteLine(CmdBuilder("BURST").push_int(ServerInstance->Time()));
// Introduce all servers behind us
this->SendServers(Utils->TreeRoot, s);
BurstState bs(this);
// Introduce all users
this->SendUsers(bs);
// Sync all channels
const chan_hash& chans = ServerInstance->GetChans();
for (chan_hash::const_iterator i = chans.begin(); i != chans.end(); ++i)
SyncChannel(i->second, bs);
// Send all xlines
this->SendXLines();
FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnSyncNetwork, (bs.server));
this->WriteLine(CmdBuilder("ENDBURST"));
ServerInstance->SNO->WriteToSnoMask('l',"Finished bursting to \2"+ s->GetName()+"\2.");
this->burstsent = true;
}
void TreeSocket::SendServerInfo(TreeServer* from)
{
// Send public version string
this->WriteLine(CommandSInfo::Builder(from, "version", from->GetVersion()));
// Send full version string that contains more information and is shown to opers
this->WriteLine(CommandSInfo::Builder(from, "fullversion", from->GetFullVersion()));
// Send the raw version string that just contains the base info
this->WriteLine(CommandSInfo::Builder(from, "rawversion", from->GetRawVersion()));
}
/** Recursively send the server tree.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
* If at any point any of these servers already exist on the other
* end, our connection may be terminated.
*/
void TreeSocket::SendServers(TreeServer* Current, TreeServer* s)
{
SendServerInfo(Current);
const TreeServer::ChildServers& children = Current->GetChildren();
for (TreeServer::ChildServers::const_iterator i = children.begin(); i != children.end(); ++i)
{
TreeServer* recursive_server = *i;
if (recursive_server != s)
{
this->WriteLine(CommandServer::Builder(recursive_server));
/* down to next level */
this->SendServers(recursive_server, s);
}
}
}
/** Send one or more FJOINs for a channel of users.
* If the length of a single line is too long, it is split over multiple lines.
*/
void TreeSocket::SendFJoins(Channel* c)
{
CommandFJoin::Builder fjoin(c);
const Channel::MemberMap& ulist = c->GetUsers();
for (Channel::MemberMap::const_iterator i = ulist.begin(); i != ulist.end(); ++i)
{
Membership* memb = i->second;
if (!fjoin.has_room(memb))
{
// No room for this user, send the line and prepare a new one
this->WriteLine(fjoin.finalize());
fjoin.clear();
}
fjoin.add(memb);
}
this->WriteLine(fjoin.finalize());
}
/** Send all XLines we know about */
void TreeSocket::SendXLines()
{
std::vector<std::string> types = ServerInstance->XLines->GetAllTypes();
for (std::vector<std::string>::const_iterator it = types.begin(); it != types.end(); ++it)
{
/* Expired lines are removed in XLineManager::GetAll() */
XLineLookup* lookup = ServerInstance->XLines->GetAll(*it);
/* lookup cannot be NULL in this case but a check won't hurt */
if (lookup)
{
for (LookupIter i = lookup->begin(); i != lookup->end(); ++i)
{
/* Is it burstable? this is better than an explicit check for type 'K'.
* We break the loop as NONE of the items in this group are worth iterating.
*/
if (!i->second->IsBurstable())
break;
this->WriteLine(CommandAddLine::Builder(i->second));
}
}
}
}
void TreeSocket::SendListModes(Channel* chan)
{
FModeBuilder fmode(chan);
const ModeParser::ListModeList& listmodes = ServerInstance->Modes->GetListModes();
for (ModeParser::ListModeList::const_iterator i = listmodes.begin(); i != listmodes.end(); ++i)
{
ListModeBase* mh = *i;
ListModeBase::ModeList* list = mh->GetList(chan);
if (!list)
continue;
// Add all items on the list to the FMODE, send it whenever it becomes too long
const char modeletter = mh->GetModeChar();
for (ListModeBase::ModeList::const_iterator j = list->begin(); j != list->end(); ++j)
{
const std::string& mask = j->mask;
if (!fmode.has_room(mask))
{
// No room for this mask, send the current line as-is then add the mask to a
// new, empty FMODE message
this->WriteLine(fmode.finalize());
fmode.clear();
}
fmode.push_mode(modeletter, mask);
}
}
if (!fmode.empty())
this->WriteLine(fmode.finalize());
}
/** Send channel users, topic, modes and global metadata */
void TreeSocket::SyncChannel(Channel* chan, BurstState& bs)
{
SendFJoins(chan);
// If the topic was ever set, send it, even if it's empty now
// because a new empty topic should override an old non-empty topic
if (chan->topicset != 0)
this->WriteLine(CommandFTopic::Builder(chan));
SendListModes(chan);
for (Extensible::ExtensibleStore::const_iterator i = chan->GetExtList().begin(); i != chan->GetExtList().end(); i++)
{
ExtensionItem* item = i->first;
std::string value = item->serialize(FORMAT_NETWORK, chan, i->second);
if (!value.empty())
this->WriteLine(CommandMetadata::Builder(chan, item->name, value));
}
FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnSyncChannel, (chan, bs.server));
}
void TreeSocket::SyncChannel(Channel* chan)
{
BurstState bs(this);
SyncChannel(chan, bs);
}
/** Send all users and their state, including oper and away status and global metadata */
void TreeSocket::SendUsers(BurstState& bs)
{
const user_hash& users = ServerInstance->Users->GetUsers();
for (user_hash::const_iterator u = users.begin(); u != users.end(); ++u)
{
User* user = u->second;
if (user->registered != REG_ALL)
continue;
this->WriteLine(CommandUID::Builder(user));
if (user->IsOper())
this->WriteLine(CommandOpertype::Builder(user));
if (user->IsAway())
this->WriteLine(CommandAway::Builder(user));
const Extensible::ExtensibleStore& exts = user->GetExtList();
for (Extensible::ExtensibleStore::const_iterator i = exts.begin(); i != exts.end(); ++i)
{
ExtensionItem* item = i->first;
std::string value = item->serialize(FORMAT_NETWORK, u->second, i->second);
if (!value.empty())
this->WriteLine(CommandMetadata::Builder(user, item->name, value));
}
FOREACH_MOD_CUSTOM(Utils->Creator->GetEventProvider(), ServerEventListener, OnSyncUser, (user, bs.server));
}
}