/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2007-2008 Craig Edwards <craigedwards@brainbox.cc>
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "inspircd.h"
#include "socket.h"
#include "xline.h"
#include "main.h"
#include "../spanningtree.h"
#include "utils.h"
#include "treeserver.h"
/* $ModDep: m_spanningtree/utils.h m_spanningtree/treeserver.h */
/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
TreeServer::TreeServer(SpanningTreeUtilities* Util, std::string Name, std::string Desc, const std::string &id)
: ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util), ServerUser(ServerInstance->FakeClient)
{
age = ServerInstance->Time();
bursting = false;
Parent = NULL;
VersionString.clear();
ServerUserCount = ServerOperCount = 0;
VersionString = ServerInstance->GetVersionString();
Route = NULL;
Socket = NULL; /* Fix by brain */
StartBurst = rtt = 0;
Warned = Hidden = false;
AddHashEntry();
SetID(id);
}
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
TreeServer::TreeServer(SpanningTreeUtilities* Util, std::string Name, std::string Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide)
: Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util), ServerUser(new FakeUser(id, Name)), Hidden(Hide)
{
age = ServerInstance->Time();
bursting = true;
VersionString.clear();
ServerUserCount = ServerOperCount = 0;
SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
SetPingFlag();
Warned = false;
rtt = 0;
long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
this->StartBurst = ts;
ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Started bursting at time %lu", ts);
/* find the 'route' for this server (e.g. the one directly connected
* to the local server, which we can use to reach it)
*
* In the following example, consider we have just added a TreeServer
* class for server G on our network, of which we are server A.
* To route traffic to G (marked with a *) we must send the data to
* B (marked with a +) so this algorithm initializes the 'Route'
* value to point at whichever server traffic must be routed through
* to get here. If we were to try this algorithm with server B,
* the Route pointer would point at its own object ('this').
*
* A
* / \
* + B C
* / \ \
* D E F
* / \
* * G H
*
* We only run this algorithm when a server is created, as
* the routes remain constant while ever the server exists, and
* do not need to be re-calculated.
*/
Route = Above;
if (Route == Utils->TreeRoot)
{
Route = this;
}
else
{
while (this->Route->GetParent() != Utils->TreeRoot)
{
this->Route = Route->GetParent();
}
}
/* Because recursive code is slow and takes a lot of resources,
* we store two representations of the server tree. The first
* is a recursive structure where each server references its
* children and its parent, which is used for netbursts and
* netsplits to dump the whole dataset to the other server,
* and the second is used for very fast lookups when routing
* messages and is instead a hash_map, where each item can
* be referenced by its server name. The AddHashEntry()
* call below automatically inserts each TreeServer class
* into the hash_map as it is created. There is a similar
* maintainance call in the destructor to tidy up deleted
* servers.
*/
this->AddHashEntry();
SetID(id);
}
const std::string& TreeServer::GetID()
{
return sid;
}
void TreeServer::FinishBurstInternal()
{
this->bursting = false;
SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
SetPingFlag();
for(unsigned int q=0; q < ChildCount(); q++)
{
TreeServer* child = GetChild(q);
child->FinishBurstInternal();
}
}
void TreeServer::FinishBurst()
{
FinishBurstInternal();
ServerInstance->XLines->ApplyLines();
long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000);
unsigned long bursttime = ts - this->StartBurst;
ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)",
ServerName.c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs"));
AddServerEvent(Utils->Creator, ServerName.c_str());
}
void TreeServer::SetID(const std::string &id)
{
ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Setting SID to " + id);
sid = id;
Utils->sidlist[sid] = this;
}
int TreeServer::QuitUsers(const std::string &reason)
{
const char* reason_s = reason.c_str();
std::vector<User*> time_to_die;
for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++)
{
if (n->second->server == ServerName)
{
time_to_die.push_back(n->second);
}
}
for (std::vector<User*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
{
User* a = (User*)*n;
if (!IS_LOCAL(a))
{
if (this->Utils->quiet_bursts)
a->quietquit = true;
if (ServerInstance->Config->HideSplits)
ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s);
else
ServerInstance->Users->QuitUser(a, reason_s);
}
}
return time_to_die.size();
}
/** This method is used to add the structure to the
* hash_map for linear searches. It is only called
* by the constructors.
*/
void TreeServer::AddHashEntry()
{
server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
if (iter == Utils->serverlist.end())
Utils->serverlist[this->ServerName.c_str()] = this;
}
/** This method removes the reference to this object
* from the hash_map which is used for linear searches.
* It is only called by the default destructor.
*/
void TreeServer::DelHashEntry()
{
server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
if (iter != Utils->serverlist.end())
Utils->serverlist.erase(iter);
}
/** These accessors etc should be pretty self-
* explanitory.
*/
TreeServer* TreeServer::GetRoute()
{
return Route;
}
std::string TreeServer::GetName()
{
return ServerName.c_str();
}
const std::string& TreeServer::GetDesc()
{
return ServerDesc;
}
const std::string& TreeServer::GetVersion()
{
return VersionString;
}
void TreeServer::SetNextPingTime(time_t t)
{
this->NextPing = t;
LastPingWasGood = false;
}
time_t TreeServer::NextPingTime()
{
return NextPing;
}
bool TreeServer::AnsweredLastPing()
{
return LastPingWasGood;
}
void TreeServer::SetPingFlag()
{
LastPingWasGood = true;
}
unsigned int TreeServer::GetUserCount()
{
return ServerUserCount;
}
void TreeServer::SetUserCount(int diff)
{
ServerUserCount += diff;
}
void TreeServer::SetOperCount(int diff)
{
ServerOperCount += diff;
}
unsigned int TreeServer::GetOperCount()
{
return ServerOperCount;
}
TreeSocket* TreeServer::GetSocket()
{
return Socket;
}
TreeServer* TreeServer::GetParent()
{
return Parent;
}
void TreeServer::SetVersion(const std::string &Version)
{
VersionString = Version;
}
unsigned int TreeServer::ChildCount()
{
return Children.size();
}
TreeServer* TreeServer::GetChild(unsigned int n)
{
if (n < Children.size())
{
/* Make sure they cant request
* an out-of-range object. After
* all we know what these programmer
* types are like *grin*.
*/
return Children[n];
}
else
{
return NULL;
}
}
void TreeServer::AddChild(TreeServer* Child)
{
Children.push_back(Child);
}
bool TreeServer::DelChild(TreeServer* Child)
{
std::vector<TreeServer*>::iterator it = std::find(Children.begin(), Children.end(), Child);
if (it != Children.end())
{
Children.erase(it);
return true;
}
return false;
}
/** Removes child nodes of this node, and of that node, etc etc.
* This is used during netsplits to automatically tidy up the
* server tree. It is slow, we don't use it for much else.
*/
bool TreeServer::Tidy()
{
while (1)
{
std::vector<TreeServer*>::iterator a = Children.begin();
if (a == Children.end())
return true;
TreeServer* s = *a;
s->Tidy();
s->cull();
Children.erase(a);
delete s;
}
}
CullResult TreeServer::cull()
{
if (ServerUser != ServerInstance->FakeClient)
ServerUser->cull();
return classbase::cull();
}
TreeServer::~TreeServer()
{
/* We'd better tidy up after ourselves, eh? */
this->DelHashEntry();
if (ServerUser != ServerInstance->FakeClient)
delete ServerUser;
server_hash::iterator iter = Utils->sidlist.find(GetID());
if (iter != Utils->sidlist.end())
Utils->sidlist.erase(iter);
}