/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2017 B00mX0r <b00mx0r@aureus.pw>
* Copyright (C) 2013, 2017, 2019 Sadie Powell <sadie@witchery.services>
* Copyright (C) 2012-2015 Attila Molnar <attilamolnar@hush.com>
* Copyright (C) 2012, 2019 Robby <robby@chatbelgie.be>
* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007, 2010 Craig Edwards <brain@inspircd.org>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "treesocket.h"
#include "pingtimer.h"
/** Each server in the tree is represented by one class of
* type TreeServer. A locally connected TreeServer can
* have a class of type TreeSocket associated with it, for
* remote servers, the TreeSocket entry will be NULL.
* Each server also maintains a pointer to its parent
* (NULL if this server is ours, at the top of the tree)
* and a pointer to its "Route" (see the comments in the
* constructors below), and also a dynamic list of pointers
* to its children which can be iterated recursively
* if required. Creating or deleting objects of type
i* TreeServer automatically maintains the hash_map of
* TreeServer items, deleting and inserting them as they
* are created and destroyed.
*/
class TreeServer : public Server
{
TreeServer* Parent; /* Parent entry */
TreeServer* Route; /* Route entry */
std::vector<TreeServer*> Children; /* List of child objects */
std::string VersionString; /* Version string or empty string */
/** Full version string including patch version and other info
*/
std::string fullversion;
std::string rawversion;
TreeSocket* Socket; /* Socket used to communicate with this server */
/** Counter counting how many servers are bursting in front of this server, including
* this server. Set to parents' value on construction then it is increased if the
* server itself starts bursting. Decreased when a server on the path to this server
* finishes burst.
*/
unsigned int behind_bursting;
/** True if this server has been lost in a split and is awaiting destruction
*/
bool isdead;
/** Timer handling PINGing the server and killing it on timeout
*/
PingTimer pingtimer;
/** This method is used to add this TreeServer to the
* hash maps. It is only called by the constructors.
*/
void AddHashEntry();
/** Used by SQuit logic to recursively remove servers
*/
void SQuitInternal(unsigned int& num_lost_servers, bool error);
/** Remove the reference to this server from the hash maps
*/
void RemoveHash();
public:
typedef std::vector<TreeServer*> ChildServers;
FakeUser* const ServerUser; /* User representing this server */
const time_t age;
unsigned int UserCount; /* How many users are on this server? [note: doesn't care about +i] */
unsigned int OperCount; /* How many opers are on this server? */
/** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
* represents our own server. Therefore, it has no route, no parent, and
* no socket associated with it. Its version string is our own local version.
*/
TreeServer();
/** When we create a new server, we call this constructor to initialize it.
* This constructor initializes the server's Route and Parent, and sets up
* its ping counters so that it will be pinged one minute from now.
*/
TreeServer(const std::string& Name, const std::string& Desc, const std::string& id, TreeServer* Above, TreeSocket* Sock, bool Hide);
/** SQuit a server connected to this server, removing the given server and all servers behind it
* @param server Server to squit, must be directly below this server
* @param reason Reason for quitting the server, sent to opers and other servers
* @param error Whether the server is being squit because of an error.
*/
void SQuitChild(TreeServer* server, const std::string& reason, bool error = false);
/** SQuit this server, removing this server and all servers behind it
* @param reason Reason for quitting the server, sent to opers and other servers
* @param error Whether the server is being squit because of an error.
*/
void SQuit(const std::string& reason, bool error = false)
{
GetParent()->SQuitChild(this, reason, error);
}
static unsigned int QuitUsers(const std::string& reason);
/** Get route.
* The 'route' is defined as the locally-
* connected server which can be used to reach this server.
*/
TreeServer* GetRoute() const { return Route; }
/** Returns true if this server is the tree root (i.e.: us)
*/
bool IsRoot() const { return (this->Parent == NULL); }
/** Returns true if this server is locally connected
*/
bool IsLocal() const { return (this->Route == this); }
/** Returns true if the server is awaiting destruction
* @return True if the server is waiting to be culled and deleted, false otherwise
*/
bool IsDead() const { return isdead; }
/** Get server version string
*/
const std::string& GetVersion() const { return VersionString; }
/** Get the full version string of this server
* @return The full version string of this server, including patch version and other info
*/
const std::string& GetFullVersion() const { return fullversion; }
/** Get the raw version string of this server
*/
const std::string& GetRawVersion() const { return rawversion; }
/** Round trip time of last ping
*/
unsigned long rtt;
/** When we received BURST from this server, used to calculate total burst time at ENDBURST.
*/
uint64_t StartBurst;
/** True if this server is hidden
*/
bool Hidden;
/** Get the TreeSocket pointer for local servers.
* For remote servers, this returns NULL.
*/
TreeSocket* GetSocket() const { return Socket; }
/** Get the parent server.
* For the root node, this returns NULL.
*/
TreeServer* GetParent() const { return Parent; }
/** Set the server version string
*/
void SetVersion(const std::string& verstr) { VersionString = verstr; }
/** Set the full version string
* @param verstr The version string to set
*/
void SetFullVersion(const std::string& verstr) { fullversion = verstr; }
/** Set the raw version string
*/
void SetRawVersion(const std::string& verstr) { rawversion = verstr; }
/** Sets the description of this server. Called when the description of a remote server changes
* and we are notified about it.
* @param descstr The description to set
*/
void SetDesc(const std::string& descstr) { description = descstr; }
/** Return all child servers
*/
const ChildServers& GetChildren() const { return Children; }
/** Marks a server as having finished bursting and performs appropriate actions.
*/
void FinishBurst();
/** Recursive call for child servers */
void FinishBurstInternal();
/** (Re)check the uline state of this server
*/
void CheckULine();
/** Get the bursting state of this server
* @return True if this server is bursting, false if it isn't
*/
bool IsBursting() const { return (StartBurst != 0); }
/** Check whether this server is behind a bursting server or is itself bursting.
* This can tell whether a user is on a part of the network that is still bursting.
* @return True if this server is bursting or is behind a server that is bursting, false if it isn't
*/
bool IsBehindBursting() const { return (behind_bursting != 0); }
/** Set the bursting state of the server
* @param startms Time the server started bursting, if 0 or omitted, use current time
*/
void BeginBurst(uint64_t startms = 0);
/** Register a PONG from the server
*/
void OnPong() { pingtimer.OnPong(); }
CullResult cull() CXX11_OVERRIDE;
/** Destructor, deletes ServerUser unless IsRoot()
*/
~TreeServer();
/** Returns the TreeServer the given user is connected to
* @param user The user whose server to return
* @return The TreeServer this user is connected to.
*/
static TreeServer* Get(User* user)
{
return static_cast<TreeServer*>(user->server);
}
};