/*
* InspIRCd -- Internet Relay Chat Daemon
*
* Copyright (C) 2019 Matt Schatz <genius3000@g3k.solutions>
* Copyright (C) 2013, 2018-2024 Sadie Powell <sadie@witchery.services>
* Copyright (C) 2012-2015 Attila Molnar <attilamolnar@hush.com>
* Copyright (C) 2012, 2019 Robby <robby@chatbelgie.be>
* Copyright (C) 2009-2010 Daniel De Graaf <danieldg@inspircd.org>
* Copyright (C) 2009 Uli Schlachter <psychon@znc.in>
* Copyright (C) 2007-2008 Robin Burchell <robin+git@viroteck.net>
* Copyright (C) 2007, 2010 Craig Edwards <brain@inspircd.org>
* Copyright (C) 2007 Dennis Friis <peavey@inspircd.org>
*
* This file is part of InspIRCd. InspIRCd is free software: you can
* redistribute it and/or modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "inspircd.h"
#include "utils.h"
/** An enumeration of all known protocol versions.
*
* If you introduce new protocol versions please document them here:
* https://docs.inspircd.org/server/change-log/
*/
enum ProtocolVersion
: uint16_t
{
/** The linking protocol version introduced in InspIRCd v3.0. */
PROTO_INSPIRCD_3 = 1205,
/** The linking protocol version introduced in InspIRCd v4.0. */
PROTO_INSPIRCD_4 = 1206,
/** The oldest version of the protocol that we support. */
PROTO_OLDEST = PROTO_INSPIRCD_3,
/** The newest version of the protocol that we support. */
PROTO_NEWEST = PROTO_INSPIRCD_4
};
/*
* The server list in InspIRCd is maintained as two structures
* which hold the data in different ways. Most of the time, we
* want to very quickly obtain three pieces of information:
*
* (1) The information on a server
* (2) The information on the server we must send data through
* to actually REACH the server we're after
* (3) Potentially, the child/parent objects of this server
*
* The InspIRCd spanning protocol provides easy access to these
* by storing the data firstly in a recursive structure, where
* each item references its parent item, and a dynamic list
* of child items, and another structure which stores the items
* hashed, linearly. This means that if we want to find a server
* by name quickly, we can look it up in the hash, avoiding
* any O(n) lookups. If however, during a split or sync, we want
* to apply an operation to a server, and any of its child objects
* we can resort to recursion to walk the tree structure.
* Any socket can have one of five states at any one time.
*
* CONNECTING: indicates an outbound socket which is
* waiting to be writeable.
* WAIT_AUTH_1: indicates the socket is outbound and
* has successfully connected, but has not
* yet sent and received SERVER strings.
* WAIT_AUTH_2: indicates that the socket is inbound
* but has not yet sent and received
* SERVER strings.
* CONNECTED: represents a fully authorized, fully
* connected server.
* DYING: represents a server that has had an error.
*/
enum ServerState { CONNECTING, WAIT_AUTH_1, WAIT_AUTH_2, CONNECTED, DYING };
struct CapabData final
{
// A map of module names to their link data.
typedef std::map<std::string, std::string, irc::insensitive_swo> ModuleMap;
// The optional modules sent by the remote server.
std::optional<ModuleMap> optionalmodules;
// The required modules sent by the remote server.
std::optional<ModuleMap> requiredmodules;
std::shared_ptr<Link> link; /* Link block used for this connection */
std::shared_ptr<Autoconnect> ac; /* Autoconnect used to cause this connection, if any */
std::string ChanModes;
std::string UserModes;
std::string ExtBans;
std::map<std::string, std::string> CapKeys; /* CAPAB keys from other server */
std::string ourchallenge; /* Challenge sent for challenge/response */
std::string theirchallenge; /* Challenge recv for challenge/response */
int capab_phase = 0; /* Have sent CAPAB already */
bool auth_fingerprint; /* Did we auth using a client certificate fingerprint */
bool auth_challenge; /* Did we auth using challenge/response */
irc::sockets::sockaddrs remotesa; /* The remote socket address. */
// Data saved from incoming SERVER command, for later use when our credentials have been accepted by the other party
std::string description;
std::string sid;
std::string name;
bool hidden;
CapabData(const irc::sockets::sockaddrs& sa)
: remotesa(sa)
{
}
};
/** Every SERVER connection inbound or outbound is represented by an object of
* type TreeSocket. During setup, the object can be found in Utils->timeoutlist;
* after setup, MyRoot will have been created as a child of Utils->TreeRoot
*/
class TreeSocket final
: public BufferedSocket
{
std::string linkID; /* Description for this link */
ServerState LinkState; /* Link state */
std::unique_ptr<CapabData> capab; /* Link setup data (held until burst is sent) */
/* The server we are talking to */
TreeServer* MyRoot = nullptr;
/** Checks if the given servername and sid are both free
*/
bool CheckDuplicate(const std::string& servername, const std::string& sid);
/** Send all ListModeBase modes set on the channel
*/
void SendListModes(Channel* chan);
/** Send all users and their oper state, away state and metadata */
void SendUsers(TreeServer* s);
/** Send all additional info about the given server to this server */
void SendServerInfo(TreeServer* from);
/** Find the User source of a command given a prefix and a command string.
* This connection must be fully up when calling this function.
* @param prefix Prefix string to find the source User object for. Can be a sid, a uuid or a server name.
* @param command The command whose source to find. This is required because certain commands (like mode
* changes and kills) must be processed even if their claimed source doesn't exist. If the given command is
* such a command and the source does not exist, the function returns a valid FakeUser that can be used to
* to process the command with.
* @return The command source to use when processing the command or NULL if the source wasn't found.
* Note that the direction of the returned source is not verified.
*/
User* FindSource(const std::string& prefix, const std::string& command);
/** Finish the authentication phase of this connection.
* Change the state of the connection to CONNECTED, create a TreeServer object for the server on the
* other end of the connection using the details provided in the parameters, and finally send a burst.
* @param remotename Name of the remote server
* @param remotesid SID of the remote server
* @param remotedesc Description of the remote server
* @param hidden True if the remote server is hidden according to the configuration
*/
void FinishAuth(const std::string& remotename, const std::string& remotesid, const std::string& remotedesc, bool hidden);
/** Authenticate the remote server.
* Validate the parameters and find the link block that matches the remote server. In case of an error,
* an appropriate snotice is generated, an ERROR message is sent and the connection is closed.
* Failing to find a matching link block counts as an error.
* @param params Parameters they sent in the SERVER command
* @return Link block for the remote server, or NULL if an error occurred
*/
std::shared_ptr<Link> AuthRemote(const CommandBase::Params& params);
/** Convenience function: read a line from the socket
* @param line The line read
* @param delim The line delimiter
* @return true if a line was read
*/
bool GetNextLine(std::string& line, char delim = '\n');
/** Write a line directly to the socket bypassing the older protocol translation layer.
* @param line The line to write directly to the socket.
*/
void WriteLineInternal(const std::string& line);
public:
const time_t age;
// The protocol version which has been negotiated with the remote server.
uint16_t proto_version = PROTO_NEWEST;
/** Because most of the I/O gubbins are encapsulated within
* BufferedSocket, we just call the superclass constructor for
* most of the action, and append a few of our own values
* to it.
*/
TreeSocket(const std::shared_ptr<Link>& link, const std::shared_ptr<Autoconnect>& myac, const irc::sockets::sockaddrs& sa);
/** When a listening socket gives us a new file descriptor,
* we must associate it with a socket without creating a new
* connection. This constructor is used for this purpose.
*/
TreeSocket(int newfd, ListenSocket* via, const irc::sockets::sockaddrs& client, const irc::sockets::sockaddrs& server);
/** Get link state
*/
ServerState GetLinkState() const { return LinkState; }
/** Get challenge set in our CAPAB for challenge/response
*/
const std::string& GetOurChallenge();
/** Get challenge set in our CAPAB for challenge/response
*/
void SetOurChallenge(const std::string& c);
/** Get challenge set in their CAPAB for challenge/response
*/
const std::string& GetTheirChallenge();
/** Get challenge set in their CAPAB for challenge/response
*/
void SetTheirChallenge(const std::string& c);
/** Compare two passwords based on authentication scheme
*/
bool ComparePass(const Link& link, const std::string& theirs);
/** Clean up information used only during server negotiation
*/
void CleanNegotiationInfo();
Cullable::Result Cull() override;
/** Construct a password, optionally hashed with the other side's
* challenge string
*/
static std::string MakePass(const std::string& password, const std::string& challenge);
/** When an outbound connection finishes connecting, we receive
* this event, and must send our SERVER string to the other
* side. If the other side is happy, as outlined in the server
* to server docs on the inspircd.org site, the other side
* will then send back its own server string.
*/
void OnConnected() override;
/** Handle socket error event
*/
void OnError(BufferedSocketError e) override;
/** Sends an error to the remote server, and displays it locally to show
* that it was sent.
*/
void SendError(const std::string& errormessage);
/** Recursively send the server tree with distances as hops.
* This is used during network burst to inform the other server
* (and any of ITS servers too) of what servers we know about.
*/
void SendServers(TreeServer* Current, TreeServer* s);
/** Returns mode list as a string, filtered by type.
* @param type The type of modes to return.
*/
static std::string BuildModeList(ModeType type);
/** If the extban manager exists then build an extban list.
* @param out The buffer to put the extban list in.
* @return True if the extban manager exists; otherwise, false.
*/
static bool BuildExtBanList(std::string& out);
/** Send my capabilities to the remote side
*/
void SendCapabilities(int phase);
/* Isolate and return the elements that are different between two lists */
static void ListDifference(const std::string& one, const std::string& two, char sep,
std::string& mleft, std::string& mright);
bool Capab(const CommandBase::Params& params);
/** Send one or more FJOINs for a channel of users.
* If the length of a single line is more than 480-NICKMAX
* in length, it is split over multiple lines.
*/
void SendFJoins(Channel* c);
/** Send G-, Q-, Z- and E-lines */
void SendXLines();
/** Send all known information about a channel */
void SyncChannel(Channel* chan, TreeServer* s);
/** This function is called when we want to send a netburst to a local
* server. There is a set order we must do this, because for example
* users require their servers to exist, and channels require their
* users to exist. You get the idea.
*/
void DoBurst(TreeServer* s);
/** This function is called when we receive data from a remote
* server.
*/
void OnDataReady() override;
/** Send one or more complete lines down the socket
*/
void WriteLine(const std::string& line);
/** Handle ERROR command */
void Error(CommandBase::Params& params);
/** (local) -> SERVER
*/
bool Outbound_Reply_Server(CommandBase::Params& params);
/** (local) <- SERVER
*/
bool Inbound_Server(CommandBase::Params& params);
/** Handle IRC line split
*/
void Split(const std::string& line, std::string& tags, std::string& prefix, std::string& command, CommandBase::Params& params);
/** Process complete line from buffer
*/
void ProcessLine(std::string& line);
/** Process message tags received from a remote server. */
static void ProcessTag(User* source, const std::string& tag, ClientProtocol::TagMap& tags);
/** Process a message for a fully connected server. */
void ProcessConnectedLine(std::string& tags, std::string& prefix, std::string& command, CommandBase::Params& params);
/** Handle socket timeout from connect()
*/
void OnTimeout() override;
/** Handle server quit on close
*/
void Close() override;
/** Fixes messages coming from old servers so the new command handlers understand them. */
bool PreProcessOldProtocolMessage(User*& who, std::string& cmd, CommandBase::Params& params);
};