diff options
| author | 2019-05-15 16:22:24 +0100 | |
|---|---|---|
| committer | 2019-05-15 21:06:09 +0100 | |
| commit | 03d3563ef95efc6ab8076d66ebda48545c6089c4 (patch) | |
| tree | 0160e0a3b333a000c7c880d9373b46cfa3968e79 /include/threadengine.h | |
| parent | Merge branch 'insp3' into master. (diff) | |
Replace socketengine_{pthread,win32} with C++11 threads.
Diffstat (limited to 'include/threadengine.h')
| -rw-r--r-- | include/threadengine.h | 173 |
1 files changed, 0 insertions, 173 deletions
diff --git a/include/threadengine.h b/include/threadengine.h deleted file mode 100644 index 0b816e27c..000000000 --- a/include/threadengine.h +++ /dev/null @@ -1,173 +0,0 @@ -/* - * InspIRCd -- Internet Relay Chat Daemon - * - * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org> - * Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc> - * - * This file is part of InspIRCd. InspIRCd is free software: you can - * redistribute it and/or modify it under the terms of the GNU General Public - * License as published by the Free Software Foundation, version 2. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - - -#pragma once - -#include <vector> -#include <string> -#include <map> -#include "config.h" -#include "base.h" - -/** Derive from this class to implement your own threaded sections of - * code. Be sure to keep your code thread-safe and not prone to deadlocks - * and race conditions if you MUST use threading! - */ -class CoreExport Thread -{ - private: - /** Set to true when the thread is to exit - */ - bool ExitFlag; - - /** Opaque thread state managed by the ThreadEngine - */ - ThreadEngine::ThreadState state; - - /** ThreadEngine manages Thread::state - */ - friend class ThreadEngine; - - protected: - /** Get thread's current exit status. - * (are we being asked to exit?) - */ - bool GetExitFlag() - { - return ExitFlag; - } - public: - /** Set Creator to NULL at this point - */ - Thread() : ExitFlag(false) - { - } - - /** Override this method to put your actual - * threaded code here. - */ - virtual void Run() = 0; - - /** Signal the thread to exit gracefully. - */ - virtual void SetExitFlag(); - - /** Join the thread (calls SetExitFlag and waits for exit) - */ - void join(); -}; - - -class CoreExport QueuedThread : public Thread -{ - ThreadQueueData queue; - protected: - /** Waits for an enqueue operation to complete - * You MUST hold the queue lock when you call this. - * It will be unlocked while you wait, and will be relocked - * before the function returns - */ - void WaitForQueue() - { - queue.Wait(); - } - public: - /** Lock queue. - */ - void LockQueue() - { - queue.Lock(); - } - /** Unlock queue. - */ - void UnlockQueue() - { - queue.Unlock(); - } - /** Unlock queue and wake up worker - */ - void UnlockQueueWakeup() - { - queue.Wakeup(); - queue.Unlock(); - } - void SetExitFlag() override - { - queue.Lock(); - Thread::SetExitFlag(); - queue.Wakeup(); - queue.Unlock(); - } -}; - -class CoreExport SocketThread : public Thread -{ - ThreadQueueData queue; - ThreadSignalData signal; - protected: - /** Waits for an enqueue operation to complete - * You MUST hold the queue lock when you call this. - * It will be unlocked while you wait, and will be relocked - * before the function returns - */ - void WaitForQueue() - { - queue.Wait(); - } - public: - /** Notifies parent by making the SignalFD ready to read - * No requirements on locking - */ - void NotifyParent(); - SocketThread(); - virtual ~SocketThread(); - /** Lock queue. - */ - void LockQueue() - { - queue.Lock(); - } - /** Unlock queue. - */ - void UnlockQueue() - { - queue.Unlock(); - } - /** Unlock queue and send wakeup to worker - */ - void UnlockQueueWakeup() - { - queue.Wakeup(); - queue.Unlock(); - } - void SetExitFlag() override - { - queue.Lock(); - Thread::SetExitFlag(); - queue.Wakeup(); - queue.Unlock(); - } - - /** - * Called in the context of the parent thread after a notification - * has passed through the socket - */ - virtual void OnNotify() = 0; -}; |
