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authorGravatar Sadie Powell2019-05-15 16:22:24 +0100
committerGravatar Sadie Powell2019-05-15 21:06:09 +0100
commit03d3563ef95efc6ab8076d66ebda48545c6089c4 (patch)
tree0160e0a3b333a000c7c880d9373b46cfa3968e79 /include/threadengine.h
parentMerge branch 'insp3' into master. (diff)
Replace socketengine_{pthread,win32} with C++11 threads.
Diffstat (limited to 'include/threadengine.h')
-rw-r--r--include/threadengine.h173
1 files changed, 0 insertions, 173 deletions
diff --git a/include/threadengine.h b/include/threadengine.h
deleted file mode 100644
index 0b816e27c..000000000
--- a/include/threadengine.h
+++ /dev/null
@@ -1,173 +0,0 @@
-/*
- * InspIRCd -- Internet Relay Chat Daemon
- *
- * Copyright (C) 2009 Daniel De Graaf <danieldg@inspircd.org>
- * Copyright (C) 2008 Craig Edwards <craigedwards@brainbox.cc>
- *
- * This file is part of InspIRCd. InspIRCd is free software: you can
- * redistribute it and/or modify it under the terms of the GNU General Public
- * License as published by the Free Software Foundation, version 2.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#pragma once
-
-#include <vector>
-#include <string>
-#include <map>
-#include "config.h"
-#include "base.h"
-
-/** Derive from this class to implement your own threaded sections of
- * code. Be sure to keep your code thread-safe and not prone to deadlocks
- * and race conditions if you MUST use threading!
- */
-class CoreExport Thread
-{
- private:
- /** Set to true when the thread is to exit
- */
- bool ExitFlag;
-
- /** Opaque thread state managed by the ThreadEngine
- */
- ThreadEngine::ThreadState state;
-
- /** ThreadEngine manages Thread::state
- */
- friend class ThreadEngine;
-
- protected:
- /** Get thread's current exit status.
- * (are we being asked to exit?)
- */
- bool GetExitFlag()
- {
- return ExitFlag;
- }
- public:
- /** Set Creator to NULL at this point
- */
- Thread() : ExitFlag(false)
- {
- }
-
- /** Override this method to put your actual
- * threaded code here.
- */
- virtual void Run() = 0;
-
- /** Signal the thread to exit gracefully.
- */
- virtual void SetExitFlag();
-
- /** Join the thread (calls SetExitFlag and waits for exit)
- */
- void join();
-};
-
-
-class CoreExport QueuedThread : public Thread
-{
- ThreadQueueData queue;
- protected:
- /** Waits for an enqueue operation to complete
- * You MUST hold the queue lock when you call this.
- * It will be unlocked while you wait, and will be relocked
- * before the function returns
- */
- void WaitForQueue()
- {
- queue.Wait();
- }
- public:
- /** Lock queue.
- */
- void LockQueue()
- {
- queue.Lock();
- }
- /** Unlock queue.
- */
- void UnlockQueue()
- {
- queue.Unlock();
- }
- /** Unlock queue and wake up worker
- */
- void UnlockQueueWakeup()
- {
- queue.Wakeup();
- queue.Unlock();
- }
- void SetExitFlag() override
- {
- queue.Lock();
- Thread::SetExitFlag();
- queue.Wakeup();
- queue.Unlock();
- }
-};
-
-class CoreExport SocketThread : public Thread
-{
- ThreadQueueData queue;
- ThreadSignalData signal;
- protected:
- /** Waits for an enqueue operation to complete
- * You MUST hold the queue lock when you call this.
- * It will be unlocked while you wait, and will be relocked
- * before the function returns
- */
- void WaitForQueue()
- {
- queue.Wait();
- }
- public:
- /** Notifies parent by making the SignalFD ready to read
- * No requirements on locking
- */
- void NotifyParent();
- SocketThread();
- virtual ~SocketThread();
- /** Lock queue.
- */
- void LockQueue()
- {
- queue.Lock();
- }
- /** Unlock queue.
- */
- void UnlockQueue()
- {
- queue.Unlock();
- }
- /** Unlock queue and send wakeup to worker
- */
- void UnlockQueueWakeup()
- {
- queue.Wakeup();
- queue.Unlock();
- }
- void SetExitFlag() override
- {
- queue.Lock();
- Thread::SetExitFlag();
- queue.Wakeup();
- queue.Unlock();
- }
-
- /**
- * Called in the context of the parent thread after a notification
- * has passed through the socket
- */
- virtual void OnNotify() = 0;
-};