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authorGravatar Josh Soref2021-06-21 16:47:06 -0400
committerGravatar GitHub2021-06-21 21:47:06 +0100
commitde6d4dbd1e8845e08c2d87cd89a919e5b21ba619 (patch)
treef3c964db5830e7b15361889cd61daceabe3d7466 /src/modules/m_ident.cpp
parentUpdate example configuration for 'if-host-match' oper autologin option. (diff)
Fix various spelling issues (#1883).
Signed-off-by: Josh Soref <jsoref@users.noreply.github.com>
Diffstat (limited to 'src/modules/m_ident.cpp')
-rw-r--r--src/modules/m_ident.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/modules/m_ident.cpp b/src/modules/m_ident.cpp
index 0f746b05b..aa6b6c7d0 100644
--- a/src/modules/m_ident.cpp
+++ b/src/modules/m_ident.cpp
@@ -28,13 +28,13 @@
enum
{
- // Either the ident looup has not started yet or the user is registered.
+ // Either the ident lookup has not started yet or the user is registered.
IDENT_UNKNOWN = 0,
// Ident lookups are not enabled and a user has been marked as being skipped.
IDENT_SKIPPED,
- // Ident looups are not enabled and a user has been an insecure ident prefix.
+ // Ident lookups are not enabled and a user has been an insecure ident prefix.
IDENT_PREFIXED,
// An ident lookup was done and an ident was found.
@@ -56,7 +56,7 @@ enum
* nasty race conditions that would cause segfaults etc) we have
* rewritten this module to use a simplified socket object based
* directly off EventHandler. As EventHandler only has low level
- * readability, writeability and error events tied directly to the
+ * readability, writability and error events tied directly to the
* socket engine, this makes our lives easier as nothing happens to
* our ident lookup class that is outside of this module, or out-
* side of the control of the class. There are no timers, internal
@@ -74,11 +74,11 @@ enum
* itself.
*
* O Closure of the ident socket with the Close() method will
- * not cause removal of the socket from memory or detatchment
+ * not cause removal of the socket from memory or detachment
* from its 'parent' User class. It will only flag it as an
* inactive socket in the socket engine.
*
- * O Timeouts are handled in OnCheckReaady at the same time as
+ * O Timeouts are handled in OnCheckReady at the same time as
* checking if the ident socket has a result. This is done
* by checking if the age the of the class (its instantiation
* time) plus the timeout value is greater than the current time.