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-rw-r--r--src/modules/m_spanningtree/treeserver.cpp297
1 files changed, 297 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree/treeserver.cpp b/src/modules/m_spanningtree/treeserver.cpp
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+++ b/src/modules/m_spanningtree/treeserver.cpp
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+#include "configreader.h"
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+#include "commands/cmd_whois.h"
+#include "commands/cmd_stats.h"
+#include "socket.h"
+#include "inspircd.h"
+#include "wildcard.h"
+#include "xline.h"
+#include "transport.h"
+
+#include "m_spanningtree/utils.h"
+#include "m_spanningtree/treeserver.h"
+
+ TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance) : ServerInstance(Instance), Utils(Util)
+ {
+ Parent = NULL;
+ ServerName = "";
+ ServerDesc = "";
+ VersionString = "";
+ UserCount = OperCount = 0;
+ VersionString = ServerInstance->GetVersionString();
+ }
+
+ /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which
+ * represents our own server. Therefore, it has no route, no parent, and
+ * no socket associated with it. Its version string is our own local version.
+ */
+ TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc) : ServerInstance(Instance), ServerName(Name.c_str()), ServerDesc(Desc), Utils(Util)
+ {
+ Parent = NULL;
+ VersionString = "";
+ UserCount = ServerInstance->UserCount();
+ OperCount = ServerInstance->OperCount();
+ VersionString = ServerInstance->GetVersionString();
+ Route = NULL;
+ Socket = NULL; /* Fix by brain */
+ AddHashEntry();
+ }
+
+ /** When we create a new server, we call this constructor to initialize it.
+ * This constructor initializes the server's Route and Parent, and sets up
+ * its ping counters so that it will be pinged one minute from now.
+ */
+ TreeServer::TreeServer(SpanningTreeUtilities* Util, InspIRCd* Instance, std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock)
+ : ServerInstance(Instance), Parent(Above), ServerName(Name.c_str()), ServerDesc(Desc), Socket(Sock), Utils(Util)
+ {
+ VersionString = "";
+ UserCount = OperCount = 0;
+ this->SetNextPingTime(time(NULL) + 60);
+ this->SetPingFlag();
+
+ /* find the 'route' for this server (e.g. the one directly connected
+ * to the local server, which we can use to reach it)
+ *
+ * In the following example, consider we have just added a TreeServer
+ * class for server G on our network, of which we are server A.
+ * To route traffic to G (marked with a *) we must send the data to
+ * B (marked with a +) so this algorithm initializes the 'Route'
+ * value to point at whichever server traffic must be routed through
+ * to get here. If we were to try this algorithm with server B,
+ * the Route pointer would point at its own object ('this').
+ *
+ * A
+ * / \
+ * + B C
+ * / \ \
+ * D E F
+ * / \
+ * * G H
+ *
+ * We only run this algorithm when a server is created, as
+ * the routes remain constant while ever the server exists, and
+ * do not need to be re-calculated.
+ */
+
+ Route = Above;
+ if (Route == Utils->TreeRoot)
+ {
+ Route = this;
+ }
+ else
+ {
+ while (this->Route->GetParent() != Utils->TreeRoot)
+ {
+ this->Route = Route->GetParent();
+ }
+ }
+
+ /* Because recursive code is slow and takes a lot of resources,
+ * we store two representations of the server tree. The first
+ * is a recursive structure where each server references its
+ * children and its parent, which is used for netbursts and
+ * netsplits to dump the whole dataset to the other server,
+ * and the second is used for very fast lookups when routing
+ * messages and is instead a hash_map, where each item can
+ * be referenced by its server name. The AddHashEntry()
+ * call below automatically inserts each TreeServer class
+ * into the hash_map as it is created. There is a similar
+ * maintainance call in the destructor to tidy up deleted
+ * servers.
+ */
+
+ this->AddHashEntry();
+ }
+
+ int TreeServer::QuitUsers(const std::string &reason)
+ {
+ const char* reason_s = reason.c_str();
+ std::vector<userrec*> time_to_die;
+ for (user_hash::iterator n = ServerInstance->clientlist->begin(); n != ServerInstance->clientlist->end(); n++)
+ {
+ if (!strcmp(n->second->server, this->ServerName.c_str()))
+ {
+ time_to_die.push_back(n->second);
+ }
+ }
+ for (std::vector<userrec*>::iterator n = time_to_die.begin(); n != time_to_die.end(); n++)
+ {
+ userrec* a = (userrec*)*n;
+ if (!IS_LOCAL(a))
+ userrec::QuitUser(ServerInstance,a,reason_s);
+ }
+ return time_to_die.size();
+ }
+
+ /** This method is used to add the structure to the
+ * hash_map for linear searches. It is only called
+ * by the constructors.
+ */
+ void TreeServer::AddHashEntry()
+ {
+ server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+ if (iter == Utils->serverlist.end())
+ Utils->serverlist[this->ServerName.c_str()] = this;
+ }
+
+ /** This method removes the reference to this object
+ * from the hash_map which is used for linear searches.
+ * It is only called by the default destructor.
+ */
+ void TreeServer::DelHashEntry()
+ {
+ server_hash::iterator iter = Utils->serverlist.find(this->ServerName.c_str());
+ if (iter != Utils->serverlist.end())
+ Utils->serverlist.erase(iter);
+ }
+
+ /** These accessors etc should be pretty self-
+ * explanitory.
+ */
+ TreeServer* TreeServer::GetRoute()
+ {
+ return Route;
+ }
+
+ std::string TreeServer::GetName()
+ {
+ return ServerName.c_str();
+ }
+
+ std::string TreeServer::GetDesc()
+ {
+ return ServerDesc;
+ }
+
+ std::string TreeServer::GetVersion()
+ {
+ return VersionString;
+ }
+
+ void TreeServer::SetNextPingTime(time_t t)
+ {
+ this->NextPing = t;
+ LastPingWasGood = false;
+ }
+
+ time_t TreeServer::NextPingTime()
+ {
+ return NextPing;
+ }
+
+ bool TreeServer::AnsweredLastPing()
+ {
+ return LastPingWasGood;
+ }
+
+ void TreeServer::SetPingFlag()
+ {
+ LastPingWasGood = true;
+ }
+
+ int TreeServer::GetUserCount()
+ {
+ return UserCount;
+ }
+
+ void TreeServer::AddUserCount()
+ {
+ UserCount++;
+ }
+
+ void TreeServer::DelUserCount()
+ {
+ UserCount--;
+ }
+
+ int TreeServer::GetOperCount()
+ {
+ return OperCount;
+ }
+
+ TreeSocket* TreeServer::GetSocket()
+ {
+ return Socket;
+ }
+
+ TreeServer* TreeServer::GetParent()
+ {
+ return Parent;
+ }
+
+ void TreeServer::SetVersion(const std::string &Version)
+ {
+ VersionString = Version;
+ }
+
+ unsigned int TreeServer::ChildCount()
+ {
+ return Children.size();
+ }
+
+ TreeServer* TreeServer::GetChild(unsigned int n)
+ {
+ if (n < Children.size())
+ {
+ /* Make sure they cant request
+ * an out-of-range object. After
+ * all we know what these programmer
+ * types are like *grin*.
+ */
+ return Children[n];
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ void TreeServer::AddChild(TreeServer* Child)
+ {
+ Children.push_back(Child);
+ }
+
+ bool TreeServer::DelChild(TreeServer* Child)
+ {
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ if (*a == Child)
+ {
+ Children.erase(a);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /** Removes child nodes of this node, and of that node, etc etc.
+ * This is used during netsplits to automatically tidy up the
+ * server tree. It is slow, we don't use it for much else.
+ */
+ bool TreeServer::Tidy()
+ {
+ bool stillchildren = true;
+ while (stillchildren)
+ {
+ stillchildren = false;
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ TreeServer* s = (TreeServer*)*a;
+ s->Tidy();
+ Children.erase(a);
+ DELETE(s);
+ stillchildren = true;
+ break;
+ }
+ }
+ return true;
+ }
+
+ TreeServer::~TreeServer()
+ {
+ /* We'd better tidy up after ourselves, eh? */
+ this->DelHashEntry();
+ }
+