From 635feb1a9a3ece8f06e1ad620b7b5a1eb21f8a44 Mon Sep 17 00:00:00 2001 From: Sadie Powell Date: Fri, 4 Aug 2023 13:09:06 +0100 Subject: Rework how away state is stored internally. This will be necessary for implementing pre-away as well as some changes for WATCH compatibility with Unreal. --- src/modules/m_check.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/modules/m_check.cpp') diff --git a/src/modules/m_check.cpp b/src/modules/m_check.cpp index cd2a80cd8..5109c265d 100644 --- a/src/modules/m_check.cpp +++ b/src/modules/m_check.cpp @@ -182,8 +182,8 @@ public: if (targetuser->IsAway()) { /* user is away */ - context.Write("awaytime", targetuser->awaytime); - context.Write("awaymsg", targetuser->awaymsg); + context.Write("awaytime", targetuser->away->time); + context.Write("awaymsg", targetuser->away->message); } if (targetuser->IsOper()) -- cgit v1.3.1-10-gc9f91