From 635feb1a9a3ece8f06e1ad620b7b5a1eb21f8a44 Mon Sep 17 00:00:00 2001 From: Sadie Powell Date: Fri, 4 Aug 2023 13:09:06 +0100 Subject: Rework how away state is stored internally. This will be necessary for implementing pre-away as well as some changes for WATCH compatibility with Unreal. --- src/modules/m_spanningtree/main.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/modules/m_spanningtree/main.cpp') diff --git a/src/modules/m_spanningtree/main.cpp b/src/modules/m_spanningtree/main.cpp index 704d23ac6..999effda6 100644 --- a/src/modules/m_spanningtree/main.cpp +++ b/src/modules/m_spanningtree/main.cpp @@ -828,15 +828,15 @@ void ModuleSpanningTree::OnDelLine(User* user, XLine* x) params.Broadcast(); } -void ModuleSpanningTree::OnUserAway(User* user) +void ModuleSpanningTree::OnUserAway(User* user, const std::optional& prevstate) { if (IS_LOCAL(user) && user->IsFullyConnected()) CommandAway::Builder(user).Broadcast(); } -void ModuleSpanningTree::OnUserBack(User* user, const std::string& message) +void ModuleSpanningTree::OnUserBack(User* user, const std::optional& prevstate) { - OnUserAway(user); + OnUserAway(user, prevstate); } void ModuleSpanningTree::OnMode(User* source, User* u, Channel* c, const Modes::ChangeList& modes, ModeParser::ModeProcessFlag processflags) -- cgit v1.3.1-10-gc9f91