From 610a74ecea1d4b70f0c7eb3de04b8f7ff27e1fed Mon Sep 17 00:00:00 2001 From: Attila Molnar Date: Tue, 29 Mar 2016 12:46:12 +0200 Subject: m_spanningtree Remove unused SpanningTreeUtilities::BestRouteTo() --- src/modules/m_spanningtree/utils.cpp | 26 -------------------------- 1 file changed, 26 deletions(-) (limited to 'src/modules/m_spanningtree/utils.cpp') diff --git a/src/modules/m_spanningtree/utils.cpp b/src/modules/m_spanningtree/utils.cpp index 71855305e..05b77bb62 100644 --- a/src/modules/m_spanningtree/utils.cpp +++ b/src/modules/m_spanningtree/utils.cpp @@ -67,32 +67,6 @@ TreeServer* SpanningTreeUtilities::FindServer(const std::string &ServerName) } } -/** Returns the locally connected server we must route a - * message through to reach server 'ServerName'. This - * only applies to one-to-one and not one-to-many routing. - * See the comments for the constructor of TreeServer - * for more details. - */ -TreeServer* SpanningTreeUtilities::BestRouteTo(const std::string &ServerName) -{ - TreeServer* Found = FindServer(ServerName); - if (Found) - { - return Found->GetRoute(); - } - else - { - // Cheat a bit. This allows for (better) working versions of routing commands with nick based prefixes, without hassle - User *u = ServerInstance->FindNick(ServerName); - if (u) - { - return TreeServer::Get(u)->GetRoute(); - } - - return NULL; - } -} - /** Find the first server matching a given glob mask. * We iterate over the list and match each one until we get a hit. */ -- cgit v1.3.1-10-gc9f91