From 320cfcc36374cd247ae1c3b30dab8b9b2e5acd67 Mon Sep 17 00:00:00 2001 From: brain Date: Sun, 26 Feb 2006 21:08:32 +0000 Subject: Tweaks to closed socket detection git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@3351 e03df62e-2008-0410-955e-edbf42e46eb7 --- src/socket.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/socket.cpp') diff --git a/src/socket.cpp b/src/socket.cpp index 949cc44ac..fe6516bb5 100644 --- a/src/socket.cpp +++ b/src/socket.cpp @@ -303,8 +303,6 @@ bool InspSocket::Poll() int incoming = -1; bool n = true; - log(DEBUG,"InspSocket::Poll()"); - switch (this->state) { case I_RESOLVING: @@ -312,7 +310,7 @@ bool InspSocket::Poll() return this->DoResolve(); break; case I_CONNECTING: - log(DEBUG,"State = I_CONNECTED"); + log(DEBUG,"State = I_CONNECTING"); this->SetState(I_CONNECTED); /* Our socket was in write-state, so delete it and re-add it * in read-state. @@ -329,9 +327,7 @@ bool InspSocket::Poll() return true; break; case I_CONNECTED: - log(DEBUG,"State = I_CONNECTED"); n = this->OnDataReady(); - log(DEBUG,"State return: %d",(int)n); /* Flush any pending, but not till after theyre done with the event * so there are less write calls involved. */ this->FlushWriteBuffer(); -- cgit v1.3.1-10-gc9f91