/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2011 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __INSP_SOCKET_H__ #define __INSP_SOCKET_H__ /** * States which a socket may be in */ enum BufferedSocketState { /** Socket disconnected */ I_DISCONNECTED, /** Socket connecting */ I_CONNECTING, /** Socket fully connected */ I_CONNECTED, /** Socket has an error */ I_ERROR }; /** * Error types which a socket may exhibit */ enum BufferedSocketError { /** No error */ I_ERR_NONE, /** Socket was closed by peer */ I_ERR_DISCONNECT, /** Socket connect timed out */ I_ERR_TIMEOUT, /** Socket could not be created */ I_ERR_SOCKET, /** Socket could not connect (refused) */ I_ERR_CONNECT, /** Socket could not bind to local port/ip */ I_ERR_BIND, /** Socket could not write data */ I_ERR_WRITE, /** No more file descriptors left to create socket! */ I_ERR_NOMOREFDS, /** Some other error */ I_ERR_OTHER }; /* Required forward declarations */ class BufferedSocket; /** Private data handler and function dispatch for I/O */ class CoreExport IOHook : public classbase { public: /** Module that is providing this service */ ModuleRef creator; IOHook(Module* Creator) : creator(Creator) {} virtual int OnRead(StreamSocket*, std::string& recvq) = 0; virtual int OnWrite(StreamSocket*, std::string& sendq) = 0; virtual void OnClose(StreamSocket*) = 0; }; class CoreExport IOHookProvider : public ServiceProvider { public: IOHookProvider(Module* Creator, const std::string& Name) : ServiceProvider(Creator, Name, SERVICE_IOHOOK) {} /** * Setup for oubound connection * @param socket The new socket wrapper we are binding to * @param tag Configuration information for this connection (may be NULL) */ virtual void OnClientConnection(StreamSocket*, ConfigTag* tag) = 0; /** * Setup for inbound connection * @param socket The new socket wrapper we are binding to * @param from The port binding that this socket came from */ virtual void OnServerConnection(StreamSocket*, ListenSocket* from) = 0; }; /** * StreamSocket is a class that wraps a TCP socket and handles send * and receive queues, including passing them to IO hooks */ class CoreExport StreamSocket : public EventHandler { /** Module that handles raw I/O for this socket, or NULL */ IOHook* hook; /** Private send queue. Note that individual strings may be shared */ std::deque sendq; /** Length, in bytes, of the sendq */ size_t sendq_len; /** Error - if nonempty, the socket is dead, and this is the reason. */ std::string error; protected: std::string recvq; public: StreamSocket() : hook(NULL), sendq_len(0) {} inline IOHook* GetIOHook() { return hook; } inline void SetIOHook(IOHook* h) { hook = h; } /** Handle event from socket engine. * This will call OnDataReady if there is *new* data in recvq */ virtual void HandleEvent(EventType et, int errornum = 0); /** Dispatched from HandleEvent */ virtual void DoRead(); /** Dispatched from HandleEvent */ virtual void DoWrite(); /** Sets the error message for this socket. Once set, the socket is dead. */ void SetError(const std::string& err) { if (error.empty()) error = err; } /** Gets the error message for this socket. */ const std::string& getError() const { return error; } /** Called when new data is present in recvq */ virtual void OnDataReady() = 0; /** Called when the socket gets an error from socket engine or IO hook */ virtual void OnError(BufferedSocketError e) = 0; /** Send the given data out the socket, either now or when writes unblock */ void WriteData(const std::string& data); /** Convenience function: read a line from the socket * @param line The line read * @param delim The line delimiter * @return true if a line was read */ bool GetNextLine(std::string& line, char delim = '\n'); /** Useful for implementing sendq exceeded */ inline size_t getSendQSize() const { return sendq_len; } /** * Close the socket, remove from socket engine, etc */ virtual void Close(); /** This ensures that close is called prior to destructor */ virtual CullResult cull(); }; /** * BufferedSocket is an extendable socket class which modules * can use for TCP socket support. It is fully integrated * into InspIRCds socket loop and attaches its sockets to * the core's instance of the SocketEngine class, meaning * that all use is fully asynchronous. * * To use BufferedSocket, you must inherit a class from it. */ class CoreExport BufferedSocket : public StreamSocket { public: /** Timeout object or NULL */ SocketTimeout* Timeout; /** * The state for this socket, either * listening, connecting, connected * or error. */ BufferedSocketState state; BufferedSocket(); /** * This constructor is used to associate * an existing connecting with an BufferedSocket * class. The given file descriptor must be * valid, and when initialized, the BufferedSocket * will be placed in CONNECTED state. */ BufferedSocket(int newfd); /** Begin connection to the given address * This will create a socket, register with socket engine, and start the asynchronous * connection process. If an error is detected at this point (such as out of file descriptors), * OnError will be called; otherwise, the state will become CONNECTING. * @param dest Address to connect to * @param bind Address to bind to (if NULL, no bind will be done) * @param timeout Time to wait for connection */ void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip); /** This method is called when an outbound connection on your socket is * completed. */ virtual void OnConnected(); /** When there is data waiting to be read on a socket, the OnDataReady() * method is called. */ virtual void OnDataReady() = 0; /** * When an outbound connection fails, and the attempt times out, you * will receive this event. The method will trigger once maxtime * seconds are reached (as given in the constructor) just before the * socket's descriptor is closed. A failed DNS lookup may cause this * event if the DNS server is not responding, as well as a failed * connect() call, because DNS lookups are nonblocking as implemented by * this class. */ virtual void OnTimeout(); virtual ~BufferedSocket(); protected: virtual void DoWrite(); BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout); BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip); }; class CoreExport UserIOHandler : public StreamSocket { public: LocalUser* const user; UserIOHandler(LocalUser* me) : user(me) {} void OnDataReady(); void OnError(BufferedSocketError error); /** Adds to the user's write buffer. * You may add any amount of text up to this users sendq value, if you exceed the * sendq value, the user will be removed, and further buffer adds will be dropped. * @param data The data to add to the write buffer */ void AddWriteBuf(const std::string &data); }; #endif