/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2011 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "socket.h" #include "xline.h" #include "main.h" #include "../spanningtree.h" #include "utils.h" #include "treeserver.h" /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer::TreeServer(SpanningTreeUtilities* Util) : Parent(NULL), Socket(NULL), ServerUser(ServerInstance->FakeClient), Utils(Util), ServerDesc(ServerInstance->Config->ServerDesc), VersionString(ServerInstance->GetVersionString()), age(ServerInstance->Time()), NextPing(0), LastPingMsec(0), rtt(0), StartBurst(age), LastPingWasGood(true), Warned(false), bursting(false), Hidden(false) { AddHashEntry(); } /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer::TreeServer(SpanningTreeUtilities* Util, const std::string& Name, const std::string& Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide) : Parent(Above), Socket(Sock), ServerUser(new FakeUser(id, Name)), Utils(Util), ServerDesc(Desc), UserCount(0), age(ServerInstance->Time()), NextPing(age + Util->PingFreq), LastPingMsec(0), rtt(0), StartBurst(age * 1000 + (ServerInstance->Time_ns() / 1000000)), LastPingWasGood(true), Warned(false), bursting(true), Hidden(Hide) { ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Started bursting at time %lu", StartBurst); AddHashEntry(); } void TreeServer::FinishBurstInternal() { this->bursting = false; SetNextPingTime(ServerInstance->Time() + Utils->PingFreq); SetPingFlag(); for(unsigned int q=0; q < ChildCount(); q++) { TreeServer* child = GetChild(q); child->FinishBurstInternal(); } } void TreeServer::FinishBurst() { FinishBurstInternal(); ServerInstance->XLines->ApplyLines(); long ts = ServerInstance->Time() * 1000 + (ServerInstance->Time_ns() / 1000000); unsigned long bursttime = ts - this->StartBurst; ServerInstance->SNO->WriteToSnoMask(Parent == Utils->TreeRoot ? 'l' : 'L', "Received end of netburst from \2%s\2 (burst time: %lu %s)", GetName().c_str(), (bursttime > 10000 ? bursttime / 1000 : bursttime), (bursttime > 10000 ? "secs" : "msecs")); AddServerEvent(Utils->Creator, GetName()); } int TreeServer::QuitUsers(const std::string &reason) { const char* reason_s = reason.c_str(); std::vector time_to_die; for (user_hash::iterator n = ServerInstance->Users->clientlist->begin(); n != ServerInstance->Users->clientlist->end(); n++) { if (n->second->server == GetName()) { time_to_die.push_back(n->second); } } for (std::vector::iterator n = time_to_die.begin(); n != time_to_die.end(); n++) { User* a = (User*)*n; if (!IS_LOCAL(a)) { if (this->Utils->quiet_bursts) a->quietquit = true; if (ServerInstance->Config->HideSplits) ServerInstance->Users->QuitUser(a, "*.net *.split", reason_s); else ServerInstance->Users->QuitUser(a, reason_s); } } return time_to_die.size(); } /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void TreeServer::AddHashEntry() { ServerInstance->Logs->Log("m_spanningtree",DEBUG, "Setting SID for " + ServerUser->server + " to " + ServerUser->uuid); Utils->serverlist[ServerUser->server] = this; Utils->sidlist[ServerUser->uuid] = this; } /** This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void TreeServer::DelHashEntry() { server_hash::iterator iter = Utils->serverlist.find(GetName()); if (iter != Utils->serverlist.end()) Utils->serverlist.erase(iter); } void TreeServer::SetNextPingTime(time_t t) { this->NextPing = t; LastPingWasGood = false; } time_t TreeServer::NextPingTime() { return NextPing; } bool TreeServer::AnsweredLastPing() { return LastPingWasGood; } void TreeServer::SetPingFlag() { LastPingWasGood = true; } unsigned int TreeServer::ChildCount() { return Children.size(); } TreeServer* TreeServer::GetChild(unsigned int n) { if (n < Children.size()) { /* Make sure they cant request * an out-of-range object. After * all we know what these programmer * types are like *grin*. */ return Children[n]; } else { return NULL; } } void TreeServer::AddChild(TreeServer* Child) { Children.push_back(Child); } bool TreeServer::DelChild(TreeServer* Child) { for (std::vector::iterator a = Children.begin(); a != Children.end(); a++) { if (*a == Child) { Children.erase(a); return true; } } return false; } /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool TreeServer::Tidy() { while (1) { std::vector::iterator a = Children.begin(); if (a == Children.end()) return true; TreeServer* s = *a; s->Tidy(); s->cull(); Children.erase(a); delete s; } } CullResult TreeServer::cull() { if (ServerUser != ServerInstance->FakeClient) ServerUser->cull(); return classbase::cull(); } TreeServer::~TreeServer() { /* We'd better tidy up after ourselves, eh? */ this->DelHashEntry(); server_hash::iterator iter = Utils->sidlist.find(GetID()); if (iter != Utils->sidlist.end()) Utils->sidlist.erase(iter); if (ServerUser != ServerInstance->FakeClient) delete ServerUser; }