/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2011 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __TREESERVER_H__ #define __TREESERVER_H__ #include "treesocket.h" /** Each server in the tree is represented by one class of * type TreeServer. A locally connected TreeServer can * have a class of type TreeSocket associated with it, for * remote servers, the TreeSocket entry will be NULL. * Each server also maintains a pointer to its parent * (NULL if this server is ours, at the top of the tree) * and a pointer to its "Route" (see the comments in the * constructors below), and also a dynamic list of pointers * to its children which can be iterated recursively * if required. Creating or deleting objects of type i* TreeServer automatically maintains the hash_map of * TreeServer items, deleting and inserting them as they * are created and destroyed. */ class TreeServer : public classbase { public: TreeServer* const Parent; /* Parent entry (like in /map); NULL only for local server */ TreeSocket* const Socket; /* Socket that this server was introduced on */ FakeUser* const ServerUser; /* User representing this server (server name and SID) */ SpanningTreeUtilities* const Utils; /* Utility class */ std::vector Children; /* List of child servers */ std::string ServerDesc; /* Server's description */ std::string VersionString; /* Version string (empty if unset) */ std::string ModuleList; unsigned int UserCount; const time_t age; time_t NextPing; /* After this time, the server should be PINGed*/ unsigned long LastPingMsec; /* Last ping time, in milliseconds */ unsigned long rtt; /* Round trip time of last ping */ unsigned long StartBurst; /* Time (in milliseconds) when we recieved BURST from this server */ bool LastPingWasGood; /* True if the server responded to the last PING with a PONG */ bool Warned; /* True if we've warned opers about high latency on this server */ bool bursting; /* whether or not this server is bursting */ bool Hidden; /** We use this constructor only to create the 'root' item, Utils->TreeRoot, which * represents our own server. Therefore, it has no route, no parent, and * no socket associated with it. Its version string is our own local version. */ TreeServer(SpanningTreeUtilities* Util); /** When we create a new server, we call this constructor to initialize it. * This constructor initializes the server's Route and Parent, and sets up * its ping counters so that it will be pinged one minute from now. */ TreeServer(SpanningTreeUtilities* Util, const std::string& Name, const std::string& Desc, const std::string &id, TreeServer* Above, TreeSocket* Sock, bool Hide); int QuitUsers(const std::string &reason); /** This method is used to add the structure to the * hash_map for linear searches. It is only called * by the constructors. */ void AddHashEntry(); /** This method removes the reference to this object * from the hash_map which is used for linear searches. * It is only called by the default destructor. */ void DelHashEntry(); /** Get server name */ const std::string& GetName() { return ServerUser->server; } /** Get server description (GECOS) */ const std::string& GetDesc() { return ServerDesc; } /** Get server version string */ const std::string& GetVersion() { return VersionString; } /** Set time we are next due to ping this server */ void SetNextPingTime(time_t t); /** Get the time we are next due to ping this server */ time_t NextPingTime(); /** True if the server answered their last ping */ bool AnsweredLastPing(); /** Set the server as responding to its last ping */ void SetPingFlag(); /** Get the TreeSocket pointer for local servers. * For remote servers, this returns NULL. */ TreeSocket* GetSocket() { return Socket; } /** Get the parent server. * For the root node, this returns NULL. */ TreeServer* GetParent() { return Parent; } /** Return number of child servers */ unsigned int ChildCount(); /** Return a child server indexed 0..n */ TreeServer* GetChild(unsigned int n); /** Add a child server */ void AddChild(TreeServer* Child); /** Delete a child server, return false if it didn't exist. */ bool DelChild(TreeServer* Child); /** Removes child nodes of this node, and of that node, etc etc. * This is used during netsplits to automatically tidy up the * server tree. It is slow, we don't use it for much else. */ bool Tidy(); /** Get server ID */ const std::string& GetID() { return ServerUser->uuid; } /** Marks a server as having finished bursting and performs appropriate actions. */ void FinishBurst(); /** Recursive call for child servers */ void FinishBurstInternal(); CullResult cull(); /** Destructor */ ~TreeServer(); }; #endif