/* * InspIRCd -- Internet Relay Chat Daemon * * Copyright (C) 2020-2025 Sadie Powell * Copyright (C) 2013-2014 Attila Molnar * Copyright (C) 2012 Robby * Copyright (C) 2012 ChrisTX * Copyright (C) 2009 Daniel De Graaf * Copyright (C) 2008 Craig Edwards * Copyright (C) 2007-2008 Robin Burchell * Copyright (C) 2007 Dennis Friis * * This file is part of InspIRCd. InspIRCd is free software: you can * redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, version 2. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "inspircd.h" void InspIRCd::HandleSignal(sig_atomic_t signal) { switch (signal) { case SIGTERM: Exit(EXIT_FAILURE); #ifndef _WIN32 case SIGHUP: ServerInstance->SNO.WriteGlobalSno('r', "Rehashing due to SIGHUP"); Rehash(); break; #endif default: ServerInstance->Logs.Debug("SIGNAL", "BUG: InspIRCd::SignalHandler: unknown signal: {}", signal); break; } } void InspIRCd::Exit(int status) { #ifdef _WIN32 SetServiceStopped(status); #endif this->Cleanup(); ServerInstance = nullptr; delete this; exit(status); } void InspIRCd::Rehash(const std::string& uuid) { if (!ConfigThread) { ConfigThread = std::make_unique(uuid); ConfigThread->Start(); } } std::string UIDGenerator::GenerateSID(const std::string& servername, const std::string& serverdesc) { unsigned int sid = 0; for (const auto chr : servername) sid = 5 * sid + chr; for (const auto chr : serverdesc) sid = 5 * sid + chr; std::string sidstr = ConvToStr(sid % 1000); sidstr.insert(0, 3 - sidstr.length(), '0'); return sidstr; } void UIDGenerator::IncrementUID(unsigned int pos) { /* * Okay. The rules for generating a UID go like this... * -- > ABCDEFGHIJKLMNOPQRSTUVWXYZ --> 012345679 --> WRAP * That is, we start at A. When we reach Z, we go to 0. At 9, we go to * A again, in an iterative fashion.. so.. * AAA9 -> AABA, and so on. -- w00t */ // If we hit Z, wrap around to 0. if (current_uid[pos] == 'Z') { current_uid[pos] = '0'; } else if (current_uid[pos] == '9') { /* * Or, if we hit 9, wrap around to pos = 'A' and (pos - 1)++, * e.g. A9 -> BA -> BB .. */ current_uid[pos] = 'A'; if (pos == 3) { // At pos 3, if we hit '9', we've run out of available UIDs, and reset to AAA..AAA. return; } this->IncrementUID(pos - 1); } else { // Anything else, nobody gives a shit. Just increment. current_uid[pos]++; } } void UIDGenerator::init(const std::string& sid) { /* * Copy SID into the first three digits, 9's to the rest, null term at the end * Why 9? Well, we increment before we find, otherwise we have an unnecessary copy, and I want UID to start at AAA..AA * and not AA..AB. So by initialising to 99999, we force it to rollover to AAAAA on the first IncrementUID call. * Kind of silly, but I like how it looks. * -- w */ current_uid.resize(UUID_LENGTH, '9'); current_uid[0] = sid[0]; current_uid[1] = sid[1]; current_uid[2] = sid[2]; } /* * Retrieve the next valid UUID that is free for this server. */ std::string UIDGenerator::GetUID() { while (true) { // Add one to the last UID this->IncrementUID(UUID_LENGTH - 1); if (!ServerInstance->Users.FindUUID(current_uid)) break; /* * It's in use. We need to try the loop again. */ } return current_uid; } const std::string& Server::GetPublicName() const { if (!ServerInstance->Config->HideServer.empty()) return ServerInstance->Config->HideServer; return GetName(); } size_t Server::GetOperCount() const { return ServerInstance->Users.all_opers.size(); } size_t Server::GetUserCount() const { return ServerInstance->Users.LocalUserCount(); } void Server::SendMetadata(const std::string& key, const std::string& data) const { // Do nothing for the local server. } void Server::SendMetadata(const Extensible* ext, const std::string& key, const std::string& data) const { // Do nothing for the local server. }